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      <title>Griffin Interactive</title>
      <link>http://www.griffininteractive.net/</link>
      <description>The all new Griffin Interactive weblog</description>
      <language>en</language>
      <copyright>Copyright 2014</copyright>
      <lastBuildDate>Fri, 03 Jan 2014 15:47:22 +0000</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Knowing when to Respond - Mobile Design Strategy Case Study</title>
         <description><![CDATA[<p><img src="http://www.griffininteractive.net/images/idesign/one-size-fits-all.png" alt="alt Picture of a boy wearing oversized clothes, with a message reading One Size Fits All - Transport visualiser"/></p>
<p>I'm an advocate of <strong>Responsive Web Design</strong>, in the ever changing way we access the web it's a progressive step in designing for various screen sizes and resolutions. However of late I've seen trends that would suggest Responsive Web is the single and only solution for delivering a Mobile Strategy.</p>

<blockquote>
<p>"Responsive Design is not a panacea. Rather a great step in the right direction" - Brad Frost.</p>
</blockquote>

<p>There is also the notion that <strong>Mobile First</strong> is a costly and time consuming approach to adopt. This somewhat misses the point; maybe it's just a miss-interpretation of what Luke Wroblewski's Mobile First actually means! Mobile First shouldn't always involve starting from scratch for existing websites, nor is it merely about designing for small screens and adding more features for larger screens.</p>

<p>To the User Experience Designer <strong>'Mobile First'</strong> is about designing experiences that meet user needs through the Context and Power of Mobile, harnessing the <strong>'Smartphones'</strong> full capabilities and realising designs that breakaway from the limitations of the desktop computer.</p>

<p>When laying out a Mobile Strategy we have a wide range of methods and approaches in our mobile design kitbag:</p>

<ul class="article">
<li>Native Apps</li>
<li>Mobile Web Apps</li>
<li>Hybrid-Apps</li>
<li>Adaptive Web</li>
<li>Responsive Web</li>
</ul>

<p>The most important point is these shouldn't be seen as competing, but instead a Mobile Design Strategy can be made up of any number of approaches. The key to success however is that together they deliver a consistent and seamless experience for the end user.</p>

<p>Enough preamble; here's a <em>'real world'</em> example of how a tailored mobile experience was realised through multiple approaches:</p>
]]></description>
         <link>http://www.griffininteractive.net/2014/01/knowing_when_to_respond_mobile_design_strategy_cas.html</link>
         <guid>http://www.griffininteractive.net/2014/01/knowing_when_to_respond_mobile_design_strategy_cas.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Adaptive Web</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile First</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web Design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Responsive Web Design</category>
        
         <pubDate>Fri, 03 Jan 2014 15:47:22 +0000</pubDate>
      </item>
            <item>
         <title>The Magic of Transitions and Animation in Mobile Interaction Design</title>
         <description><![CDATA[<p style="text-align: center"><img alt="Magicians hat and playing cards" src="http://www.griffininteractive.net/images/idesign/magicians-hat.jpg" /></p>

<p>This is a continuation from my previous article - <a href="http://www.griffininteractive.net/2012/10/mobile_interaction_design_for_the_subconscious_min.html">Mobile Interaction Design for the subconscious mind</a>, where we looked at how Interaction Design and Animation can help form <a href="http://en.wikipedia.org/wiki/Mental_models" target="_BLANK">mental models</a> for mobile touch-screen navigation.</p>

<div class="hr" style="margin: -20px 0 40px 0"><hr></div>

<p>The Magician shuffles the deck of cards. "Pick a card, and place it back into the pack", he says. As the deck is reshuffled the chosen card's location is traced as it transcends through the pack, <strong>sliding over</strong> and <strong>under</strong> each card in turn.</p>

<p>"It’s the quickness of the hand that deceives the eye," the Magician says, as he <strong>flips</strong> the card over to <strong>reveal</strong> the Ace of Spades.</p> 

<p>The playing card analogy works well when Designing Mobile Interactions.</p>
<p>Take half a dozen cards and place them on top of each other, now think of how touch gestures can be used to explore the cards, and how various techniques should be used to present information.</p>

<p>In the video below we use a number of playing cards to help visualise the importance of animation in Mobile App Design</p>

<div class="video-container">
<iframe class="youtube-player" type="text/html" width="640" height="480" src="http://www.youtube.com/embed/WI8svEf6bvg" allowfullscreen frameborder="0">
</iframe>
</div>

<div class="hr"><hr></div>

<h2>Slide Over</h2>

<p style="text-align: center"><img alt="Slide over" src="http://www.griffininteractive.net/images/idesign/PackOfCards_Slide-Over.jpg" /></p>

<p><strong>Method:</strong> Using either a tap or swipe gesture to slide a new screen above the one currently in view.</p>

<p><strong>Use:</strong> Often used to display a <a href="http://en.wikipedia.org/wiki/Modal_Dialog">modal dialogue</a>, interrupting the users current flow.</p>

<p><strong>Real example:</strong> Selecting the 'Sign in' link on Google's Mobile App will slide over a 'Sign In' screen - <a target="_BLANK" href="http://www.youtube.com/watch?v=Cis9lX5DKqI">Slide Over Example</a></p>

<div class="hr"><hr></div>

<h2>Slide left/right</h2>

<p style="text-align: center"><img alt="Slide right" src="http://www.griffininteractive.net/images/idesign/PackOfCards_Slide-Right.jpg" /></p>

<p><strong>Method:</strong> Using the swipe gesture to slide left and right</p>
<p><strong>Use:</strong> To navigate back and forth through a sequence of screens</p>]]></description>
         <link>http://www.griffininteractive.net/2013/05/the_magic_of_transitions_and_animation_in_mobile_i.html</link>
         <guid>http://www.griffininteractive.net/2013/05/the_magic_of_transitions_and_animation_in_mobile_i.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#category">UI Design Patterns</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Design Patterns</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Interaction</category>
        
         <pubDate>Sat, 11 May 2013 16:13:24 +0000</pubDate>
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         <title>Mobile Usability Testing</title>
         <description><![CDATA[<img alt="mobile-usability-testing.jpg" src="http://www.griffininteractive.net/mobile-usability-testing.jpg" style="margin: 14px 0 8px 0; border: 1px solid #ccc; border-right: none"/>

<p>Conducting usability tests for Mobile Websites and Applications can be tricky without the appropriate equipment. Recently I sat in on some observations for a new Mobile App, all-in-all it went really well, but I couldn't help but think the equipment could have been better. There were restrictions applied to the candidates, where they were unable to move the device from its observation cradle, this resulted in a reduction in natural movement and behaviour.</p>

<p>Jan Evans of Fusion Alliance has written a summary of <a href="http://blog.fusionalliance.com/blog/digital-thoughts/options-for-mobile-usability-testing" target="_BLANK">Setup options for Mobile Usability Testing</a>, the article looks at a variety of usability test equipment for Mobile devices and includes the Pros and Cons of each - these range from Wearable, Screen Capture applications, Document Cameras, Specific mounts/testing sleds and Do It Yourself solutions.</p>]]></description>
         <link>http://www.griffininteractive.net/2012/12/mobile_usability_testing.html</link>
         <guid>http://www.griffininteractive.net/2012/12/mobile_usability_testing.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#category">Usability</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Usability Testing</category>
        
         <pubDate>Fri, 28 Dec 2012 17:21:31 +0000</pubDate>
      </item>
            <item>
         <title>Fine tuning the mobile touchscreen keyboard</title>
         <description><![CDATA[ <img alt="piano sketch" src="http://www.griffininteractive.net/images/touch/piano-keys.png" />

<p>There are some really good articles on the <a href="http://www.griffininteractive.net/2012/10/fine_tuning_the_mobile_touchscreen_keyboard.html#touchscreen-research">usability of Touchscreen keyboards</a>, some comparing Android to iOS, others look at variations between manufactures. This article summarises the results from a short usability study. Using eye tracking and predictive techniques it helps revealed why some touch keyboards are easier to use than others.</p>

<p>A crescendo reverberates around the auditorium as the piano keys are struck with measured precision and vigour. The pianist barely has to even glance at the piano's keys as each delivers a tactile and audible response to the senses.</p>]]></description>
         <link>http://www.griffininteractive.net/2012/10/fine_tuning_the_mobile_touchscreen_keyboard.html</link>
         <guid>http://www.griffininteractive.net/2012/10/fine_tuning_the_mobile_touchscreen_keyboard.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Android</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iOS</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">mobile interaction</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">touchscreen</category>
        
         <pubDate>Sat, 13 Oct 2012 13:38:49 +0000</pubDate>
      </item>
            <item>
         <title>Mobile Interaction Design for the subconscious mind</title>
         <description><![CDATA[<img alt="Footballer strikes on goal" style="" src="http://www.griffininteractive.net/images/idesign/map-football.png" />

<p>This article looks at how our perception of the physical world can be harnessed to design effective and successful Interaction patterns for Mobile touch screens.</p>

<p>The football zooms across field at great speed. As you attempt to volley it goal-ward your conscious mind is rapidly deciding upon the best approach to score; as you watch the trajectory and predict the ball's location your unconscious is preparing your muscles for impact. GOAL! Like everything we do this entire process occurs at a conscious and subconscious level, as we interact with the physical world in which we live.</p>]]></description>
         <link>http://www.griffininteractive.net/2012/10/mobile_interaction_design_for_the_subconscious_min.html</link>
         <guid>http://www.griffininteractive.net/2012/10/mobile_interaction_design_for_the_subconscious_min.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#category">UI Design Patterns</category>
        
        
         <pubDate>Sun, 07 Oct 2012 21:35:00 +0000</pubDate>
      </item>
            <item>
         <title>Prototyping Mobile Apps</title>
         <description><![CDATA[<img alt="Mobile Prototyping" src="http://www.griffininteractive.net/images/proto/prototypeso.png" width="337" style="margin: 14px 0 8px 0; border: 1px solid #ccc; border-right: none"/>

<p>Creating a Mobile prototype is key to the success of any Mobile App, it helps us iterate our designs and qualify our approach through usability testing.</p>

<p>Things have moved on since the days of Visio and OmniGraffle, we now have a larger variety of tools at our disposal for Wireframing and designing web sites and applications. The likes of Axure, Balsamiq and others help demonstrate the rich interactive behaviour we expect to see in the end product.</p>

<p>When it comes to designing Mobile Apps it's so important to be able to demonstrate how the app will actually behave on the mobile device. We need to see how certain transitions and animations can be tailored to act as waypoints and help enrich the experience.</p>

<p>We've listed a number of useful tools that can be used effectively to prototype your Mobile Apps. These range from simple tools that allow a collection of images to be linked together via tap zones, to more complex applications that help you wireframe a design using a host of native app interfaces.</p>

]]></description>
         <link>http://www.griffininteractive.net/2012/07/prototyping_mobile_apps.html</link>
         <guid>http://www.griffininteractive.net/2012/07/prototyping_mobile_apps.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Prototype</category>
        
         <pubDate>Sun, 15 Jul 2012 01:31:29 +0000</pubDate>
      </item>
            <item>
         <title>Mobile Browser JavaScript Performance</title>
         <description><![CDATA[<img alt="dom-speed.png" src="http://www.griffininteractive.net/dom-speed.png" width="337" height="165" />

<p>When creating mobile web sites we must consider the use of JavaScript when manipulating the DOM. This is because the speed at which the mobile browser can perform DOM transforms varies considerably from browser-to-browser, the memory and processor speed of the specific device.</p>


]]></description>
         <link>http://www.griffininteractive.net/2012/01/mobile_browser_performance.html</link>
         <guid>http://www.griffininteractive.net/2012/01/mobile_browser_performance.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Performance</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web</category>
        
         <pubDate>Tue, 03 Jan 2012 21:34:16 +0000</pubDate>
      </item>
            <item>
         <title>Great Mobile Web Performance resources of 2011</title>
         <description><![CDATA[<img alt="mobile-performance.png" src="http://www.griffininteractive.net/images/articles/mobile-performance.png" width="337" height="84" />

2011 has truly been a great year for Mobile Web, we’ve finally seen the adoption of <a href="http://www.lukew.com/ff/entry.asp?933">Mobile First</a> thinking within the web design community (originally coined by <a href="https://twitter.com/#!/lukew">Luke Wroblewski</a> way back in 2009).

Retail sites have seen a huge influx of visitors from Mobile devices, forcing them to rethink their web strategy to include mobile.

The increase in mobile web traffic has almost certainly put a strain on the Mobile Network Operators abilities to deliver data at speeds necessary for the end user. 

2011 has seen some great articles, resources and recommendations for mobile web site performance.



]]></description>
         <link>http://www.griffininteractive.net/2011/12/great_mobile_web_performance_resources_of_2011.html</link>
         <guid>http://www.griffininteractive.net/2011/12/great_mobile_web_performance_resources_of_2011.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Performance</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">mPerf</category>
        
         <pubDate>Fri, 30 Dec 2011 15:46:08 +0000</pubDate>
      </item>
            <item>
         <title>Windows phone 7 - VISIO Template</title>
         <description><![CDATA[<img alt="wp7.png" src="http://www.griffininteractive.net/wp7.png" width="337" height="84" />

Created this <a href="http://www.griffininteractive.net/store/WP7-Template.vsd">WP7 Visio template</a> a while ago, I've added it here so someone can save some time if needed. The plan was to add all the tiles, will have to add those at a later date.

Includes generic phone template and a Panoramic template.

You will need the correct <a href="http://pocketnow.com/software-1/get-the-windows-phone-7-font?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+pocketnow+(pocketnow.com)">WP7 font</a> Segoe WP. ]]></description>
         <link>http://www.griffininteractive.net/2010/12/windows_phone_7_visio_template.html</link>
         <guid>http://www.griffininteractive.net/2010/12/windows_phone_7_visio_template.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
        
         <pubDate>Wed, 01 Dec 2010 21:37:44 +0000</pubDate>
      </item>
            <item>
         <title>Create with HTML 5 today</title>
         <description><![CDATA[<p>HTML 5 is still in draft (<a href="http://dev.w3.org/html5/spec/Overview.html">Editor's Draft 5 June 2010</a>), however if you are looking to create sites that implement some of the new proposed features then why not use some of these APIs today.<p>

<p>
Examples of CSS 3
<ul>
  <li><a href="http://t3chh3lp.com/blog/iphone-icons-made-using-only-css3.html">iphone icons in CSS3</a></li>
  <li><a href="http://www.anthonycalzadilla.com/css3-ATAT/">CSS AT-AT</a></li>
  <li><a href="http://www.webdesignerwall.com/trends/css3-examples-and-best-practices/">Web Designer Wall CSS 3 examples</a></li>
<li><a href="http://designshack.co.uk/articles/css/10-amazing-examples-of-innovative-css3-animation">10 Amazing Examples of Innovative CSS3 Animation</a></li>
</ul>
</p>]]></description>
         <link>http://www.griffininteractive.net/2010/06/create_with_html_5_today.html</link>
         <guid>http://www.griffininteractive.net/2010/06/create_with_html_5_today.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Web design</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">html5</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">webdesign</category>
        
         <pubDate>Mon, 14 Jun 2010 22:29:14 +0000</pubDate>
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         <title>Smartphones&apos; with Resistive and Capacitive touchscreens</title>
         <description><![CDATA[<p>If you are thinking of buying a Smartphone here is a <a href="http://www.griffininteractive.net/2010/05/smartphones_with_resistive_and_capacitive_touchscr.html">useful list of popular devices</a> that sport either <a href="http://en.wikipedia.org/wiki/Capacitive_touchscreen#Capacitive">Capacitive</a> or <a href="http://en.wikipedia.org/wiki/Capacitive_touchscreen#Resistive">Resistive</a> touch-screens.</p>
<p>
So what does this mean? Well, Capacitive allows for light touch navigation and Resistive is as it would suggest, needs more pressure (more likely to use a stylus). 
</p>
<p><strong>Capacitive Touchscreen (Common device - iPhone)</strong></p>
<dl>
<dt><strong>Pros</strong></dt>
<dd>- Smooth and responsive interaction
(Apple’s slick multi-touch gestures, such as pinching and spreading two fingers to zoom and reduce on-screen objects, are only possible on a capacitive screen).
</dd>
<dt><strong>Cons</strong></dt>
<dd>- A bare finger is required for operation since the body’s electricity is blocked by gloves.</dd>
<dd>- Require glass screens that can shatter when dropped.</dd>
</dl>
<br/>
<p>
<strong>Resistive Touchscreen (Common device - Nokia N97)</strong>
</p>
<dl>
<dt><strong>Pros</strong></dt>
<dd>Use of fingers, both bare and gloved, and non-specialised stylus</dd>
<dt><strong>Cons</strong></dt>
<dd>Poor responsiveness, Scratch-prone surfaces, components that wear out and break over time, less-than-perfect transparency</dd>
</dl>]]></description>
         <link>http://www.griffininteractive.net/2010/05/smartphones_with_resistive_and_capacitive_touchscr.html</link>
         <guid>http://www.griffininteractive.net/2010/05/smartphones_with_resistive_and_capacitive_touchscr.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile</category>
        
         <pubDate>Mon, 31 May 2010 11:31:48 +0000</pubDate>
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            <item>
         <title>Mobile Design UK - April forum</title>
         <description><![CDATA[This months Mobile Design UK forum is entitled <a href="http://mobiledesign.org.uk/post/489142999/mobile-apps-vs-mobile-web-april-19th-the-rsa">Mobile Apps vs Mobile Web</a>, so if you're interested in Mobile Design then why not sign-up to mobiledesign-uk and register. You'll need to get your skates on as places for this free event are going quickly.

<a href="http://mobiledesign.org.uk/">mobiledesign.org.uk</a>

Sign-up and then register at
<a href="http://bit.ly/mobiledesign-uk-april2010">Mobile Design UK April forum 2010</a>]]></description>
         <link>http://www.griffininteractive.net/2010/04/mobile_design_uk_april_forum.html</link>
         <guid>http://www.griffininteractive.net/2010/04/mobile_design_uk_april_forum.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web Design</category>
        
         <pubDate>Tue, 06 Apr 2010 22:07:26 +0000</pubDate>
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            <item>
         <title>OmniGraffle Wireframe Stencils</title>
         <description><![CDATA[Massive thanks to KONIGI for releasing <a href="http://konigi.com/tools/omnigraffle-wireframe-stencils">version 3 of their free OmniGraffle Stencil set</a>.

<img alt="omni-promo.png" src="http://www.griffininteractive.net/omni-promo.png" width="463" height="58" />

Large array of stencils featuring the following:- Buttons, Colour picker, Form elements, Calendars, Error and Confirmations, Video players, Ad units, Browser chrome iPhone, Safari and more.]]></description>
         <link>http://www.griffininteractive.net/2009/09/omnigraffle_wireframe_stencils.html</link>
         <guid>http://www.griffininteractive.net/2009/09/omnigraffle_wireframe_stencils.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Wireframe</category>
        
         <pubDate>Tue, 15 Sep 2009 21:20:03 +0000</pubDate>
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            <item>
         <title>MobileHCI 2008 Presentations</title>
         <description><![CDATA[This years MobileHCI 2008 conference was held in Holland, Amsterdam. For those like me who couldn't attend six presentation decks have been made available:

<ol><li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/01_MobileTextEntry_Scott-MacKenzie_mobileHCI2008.pdf">Text input for mobile devices</a> by Scott MacKenzie 
<li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/02_SmallScreen_Patrick-Baudisch_mobileHCI2008.pdf">Mobile GUIs and Mobile Visualization</a> by Patrick Baudisch
<li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/03_UserExperience_Mirjana-Spasojevic_mobileHCI2008.pdf">Understanding Mobile User Experience</a> by Mirjana Spasojevic
<li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/04_ContextInteraction_Albrecht-Schmidt_mobileHCI2008.pdf">Context-Aware Communication and Interaction</a> by Albrecht Schmidt
<li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/05_HapticsAudioSensors_Stephen-Brewster_mobileHCI2008.pdf">Haptics, audio output and sensor input in mobile HCI</a> by Stephen Brewster
<li><a href="http://www.wiwi.uni-due.de/fileadmin/fileupload/I-PERVASIVE/mobilehci/06_CameraMarkerAR_Michael-Rohs_mobileHCI2008.pdf">Camera-based interaction and interaction with public displays</a> by Michael Rohs
</ol>

]]></description>
         <link>http://www.griffininteractive.net/2008/09/mobilehci_2008_presentations.html</link>
         <guid>http://www.griffininteractive.net/2008/09/mobilehci_2008_presentations.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Mobile</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile HCI</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile User Experience</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Mobile Web Design</category>
        
         <pubDate>Mon, 08 Sep 2008 20:46:37 +0000</pubDate>
      </item>
            <item>
         <title>Vista you start me up!</title>
         <description><![CDATA[So some of us have moved to Windows Vista, a few teething problems but are please with some usability improvements.

For instance the most obvious to note is that you no longer have to start in order to 'shut down'.

As a user of Windows XP you had to select the 'Start' button to shut down the machine, which always seemed a bit of a misnomer to me. However Vista improves on this by only showing the icon button.

<strong>Windows XP - Start it up then Shut it down</strong>

<img alt="xp-shutdown.png" src="http://www.griffininteractive.net/xp-shutdown.png" width="333" height="64" />

<br />

<strong>Windows Vista - Shut down</strong>

<img alt="vista-shoutdown1.png" src="http://www.griffininteractive.net/vista-shoutdown1.png" width="410" height="78" />

Although I still found myself hunting the 'shut down' option and inadvertently selecting the globally recognised symbol for stand-by.

<img alt="vista-standby.png" src="http://www.griffininteractive.net/vista-standby.png" width="146" height="54" />]]></description>
         <link>http://www.griffininteractive.net/2008/02/vista_you_start_me_up.html</link>
         <guid>http://www.griffininteractive.net/2008/02/vista_you_start_me_up.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Usability</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Microsoft</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Usability</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Vista</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Windows</category>
        
         <pubDate>Sat, 16 Feb 2008 23:32:32 +0000</pubDate>
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